God of War, the soft-reboot to one of Sony’s primetime franchises, is out on 20th April, and everyone’s favourite shouting Spartan is back with a rather dashing beard and a wimpy kid in tow. We’ve not got our hands on it yet, but we will soon – don’t you worry about that. But for now, we’ve been reading up on what to expect this time around from Kratos.
Across the board, God of War looks pretty promising. Review scores aside, the overall comments about God of War give the impression that it could be one of the best games of this console generation. While you’re waiting in tingly anticipation for The Game Slate’s review on God of War, take a look at what the other industry critics have to say:
In the early hours, God of War feels, if not like a follow-up to the original game, then a creative revamping. As the 2005 God of War took the individual great combat ideas from its time and blended them together, so does the new God of War for a new era. But the game doesn’t set into any style for too long. Without warning, the linear adventure, focused on fights and dramatic showdowns, bursts wide open, and the preset paths of past entries give way to a new, grand hub, its spokes taking the crew far beyond Midgard. – Chris Plante
God of War works from minute one thanks to the simplicity of its plot. Kratos and Atreus – who start as, at best, acquaintances – begin their journey having just gone through the loss of Kratos’ wife, whom Atreus bonded with much more than his father. The two set out to the tallest point in all the realms to carry out her final wishes. – Jonathon Dornbush.
God of War is a technical and artistic showcase. It is without a doubt one of the best-looking console games ever released, with every breathtaking environment and mythical character exhibiting impressive attention to detail and beautifying flourishes aplenty. The vision behind all of this is evident in Kratos’ meticulously grizzled physique and weathered equipment, in the atmospheric effects that transform believably rustic environments into the stuff of dreams, and in the overall design and structure of the world itself. – Peter Brown.
And while the game isn’t set in an open world by any stretch, it’s still fairly large and offers up opportunities for exploration, whether it’s seeking out hidden treasure or taking on some side quests.There are moments of calm and quiet, where you can soak in the world or listen to Kratos tell a story of past adventures. The new God of War offers the satisfyingly kinetic combat and the absurd sense of enemy scale that made the series so beloved, but it fuses it to a much more complete game. – Andrew Webster.
The combat is not as comically overblown as it once was, but this is still a very violent game, with deliberate, intense fights against creatures ranging from the frozen undead to building-sized monsters. It is exhilaratingly brutal: every hit has heft, and most enemies are a threat. You can unfurl an arsenal of attacks with bare fists, a shield and an ice-imbued axe that, once thrown, flies back into Kratos’s hand with a satisfying thunk. His son, Atreus, who blinks back tears while hunting a deer in one of the game’s first scenes, gradually becomes more accomplished with a bow and helpful in confrontations. – Keza MacDonald
The most fundamental, and immediately noticeable, change is to the game’s camera. The original series was defined by its automatic camera angles, which were carefully hand-placed by the game’s designers to always frame the game’s action in a specific way. What this meant in practice was that any scene in the game, no matter how intense the action, could be shown from a dramatic, exciting angle, often zoomed far back to show the scale of the object (or the monster or the god) that termite-sized Kratos was running on, climbing up, or slicing his chain-blades into. – Chris Kohler
It’s a minor annoyance that you acclimate to after the first incredible boss fight, and more and more as you start to weave in Atreus and your god powers (Rage of the Gods is back), take in the scenery, acquire at least one new weapon, and deal with the runic and progression systems. Oh, God of War has more RPG elements now. Gear can be crafted or purchased after acquiring the appropriate materials, and it has a World of Warcraft rarity level of green, blue, purple, and gold. – Chris Carter